The Hierarchy of Storytelling Ideals
Posted on March 31st, 2009 in storytelling | 1 Comment »
The first draft of this was written some years ago, in response to a perfectly idiotic book about storytelling, which I shan’t name, in which a lot of badly-researched synopses of famous stories were marshalled in support of a predetermined idea of what stories ought to be – a regrettable example of opinion presented as fact. What struck me most about this nameless book and its anonymous author is that he (yes, it was a he) seemed to be examining stories and trying to expose their workings like a Martian who had never seen a story before and didn’t quite “get” it. Humans do get stories, we communicate all the time by telling each other stories, so I thought it would be interesting to go all the way back to first principles and looking at what makes a story a story (as opposed to not-a-story) and to keep adding qualities until we reached the very best that a story can be. Think of Maslow’s Hierarchy of Needs and you’ll get the idea. I ended up with seven qualities, and here they are…
1. Coherent
- The story should be clear. We should understand its setting, its characters and its events. There should (almost) never be confusion in the mind of the reader, only curiosity.
- The timing and construction should be such that we learn new information as we need to.
- The choice of characters, settings and events should be purposeful.
- Without coherence, a “story” barely even qualifies as such (although humans tend to use justification to provide coherence where it has been omitted).
2. Consistent
- The story should make sense. Later events should not contradict earlier events.
- The theme of the story should be apparent throughout. This is a more stringent requirement than mere coherence.
- Cause-and-effect drives the narrative. The characters, especially the central characters take action to achieve their goals.
- Reincorporation should be used to strengthen and make consistent plot, character and theme (e.g. second appearance of witches in Macbeth).
- Lack of consistency makes for episodic or confusing narratives.
3. Convincing
- The story should be believable on its own terms. This is a more stringent requirement than mere consistency.
- The story should never provoke a reaction of disbelief from the audience which causes them to reject the story.
- The story must not rely on coincidence.
- The story must evince sufficient detail to paint a vivid picture.
- Unconvincing stories do not engage the emotions since the failing cuts off empathy. It is possible to tell very simple stories which lack convincing detail (e.g. fairy stories) if the human drama is sufficiently accessible.
4. Transforming
- The characters or setting of the story must be transformed over the course of the story. Ideally the hero is transformed in a life-changing manner (and in a way which is also coherent, consistent and convincing) but even a restoration of the status quo for both heroes and setting– as in a James Bond film – may be sufficient if…
- The hero is made to suffer.
- Moment-to-moment transformations are as important, if not more important, than story-long “arcs”.
- A story may even sacrifice consistency for transformation very occasionally (e.g. The Big Sleep).
- Failure to transform, especially characters, may make a story seem inconsistent (because there is no cause-and-effect as measured by reactions to events), unconvincing (because transformation is likely given the events and setting of the story) or dull (because without transformation the story seems ‘pointless’ – and therefore incoherent).
5. Surprising
- To the extent allowed by being coherent, consistent, convincing and transforming, the story should be surprising.
- This can mean that the story’s structure, theme, setting or style are novel at the time (Pulp Fiction, Citizen Kane, Look Back in Anger) or that…
- The events of the story are not easily predicted.
- A story may be surprising but lack transformations and thus seem “flat” (The Village).
- It may be more important to surprise the characters than the audience. (“I am your father, Luke”).
- Without surprise, a story is dull through being overly predictable (although audiences will take a lot more ‘obviousness’ than some writers believe).
6. Ironic
- An additional layer of interest and meaning can be provided by dramatic irony, wherein the audience has information that the characters do not. This can be at the cost of surprise so the choice as to whether to surprise audience and characters simultaneously (“I am your father Luke” or to withhold information from the characters only for the purpose of irony (any number of mistaken-identity plots) is a matter of style.
- Ironic resolutions or situations may seem richer than their simpler counter-parts, (the B52’s desperation to reach its target in Doctor Strangelove, compared to many similar race-against-time situations).
- Without irony, a story is dull through being too simplistic. An ironic layer (or more than one) creates a sense of complexity more readily than multiplying elements in a story does.
7. Subtle
- Audiences appreciate being allowed to come to their own conclusions. Finding room for subtlety among the earlier constraints is the mark of a great writer.
- Subtlety allows for the possibility of personal interpretation on the part of the audience, giving a story richness and enduring power.
- Subtlety may allow a writer to create irony, surprise and transformations, without sacrificing coherence, consistency and verisimilitude.
- Subtlety may even allow for ambiguity if there is enough of the foregoing to occupy the reader.
- Without subtlety, a story may be entertaining, even enduring, but also crude and simplistic.
- Unsubtle writing may also seem expositional or “clunky”.
- Some very crude and simple stories nonetheless contain subtle imagery which elevates them – often transformational (The Ugly Duckling, Jekyll and Hyde, Cinderella’s coach and horses)
These are all things that stories need to be. Stories can of course be any number of other things as well – funny, true, political and so on, but they still need to have the qualities on this list. Sometimes, other forces conspire to promote or demote one or more of these qualities.
The ACTION story or the MUSICAL are often coherent, consistent and convincing but rarely surprising or more than moderately transforming. ACTION SEQUENCES or MUSICAL NUMBERS distract the audience from the paucity of story. (Marx Brothers films for example often function as MUSICALS, whether or not there is much music in them).
The THRILLER, compared to the ACTION story, contains more surprise, but sometimes at the cost of being convincing. PLOT TWISTS keep the audience guessing, and distract from the paucity of transformation.
The ROMANCE, compared to the THRILLER story, contains more transformation (unless it is constructed as a thriller, like Romeo and Juliet) but often less surprise.
More thoughts on some of the details herein to follow in future posts…
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