Trekaday #094: Star Trek Insurrection
Posted on June 28th, 2023 in Culture | No Comments »
NGM03 Insurrection (). Michael Piller had saved Star Trek once. Could he save it again?
The “Creative Consultant” on DS9 and Voyager, who had turned the ship around back in 1989, was asked to write the screenplay for the third Next Generation film and nobody knew the show and the characters better than he did. His original pitch was a riff on Heart of Darkness and The Magnificent Seven with Picard as a lone figure, desperately defending a benighted group of settlers from a seemingly-invincible foe. As loving retold in his amazing (but unpublished) book on the subject, following endless fretting about what the studio wanted, what the studio thought fans wanted, what Patrick Stewart wanted, what Rick Berman thought Patrick Stewart wanted, what Brent Spiner wanted, what director Jonathan Frakes wanted, and finally what the studio wanted, again, we got… this.
It’s a curious film and one which keeps sliding off my brain. I watched it first on a plane – hardly ideal – and I kept falling asleep half way through and having to go back and find what I missed. When I finally had it on DVD and watched it all the way through, it still struck me as piecemeal and inconsistent. Not maddeningly sloppy the way that Generations is, but light years away from the focused thrill ride of First Contact. The usual criticism of Insurrection is that it feels like an overlong episode of the TV show, and reading Piller’s book, you can see how that happened. His huge movie-sized idea of a story was drawn back into the gravity well of the TV series. But most TNG two-parters have been hugely entertaining, so if Insurrection is just a 100 minute episode of Star Trek: The Next Generation, well I can think of a lot worse things to watch on a rainy Saturday afternoon. Let’s give it a spin.
The opening is very unusual for a Star Trek film – all bucolic calm and cheerful domesticity. Star Trek films tend to open with death and destruction (Motion Picture, Wrath of Khan) or catching up with the gang (Search for Spock, Voyage Home, Generations). The calm-before-the-storm is a perfectly fine way to start a story, but not a particularly interesting one. Nor is the revelation that this community is being covertly studied all that shocking or surprising, being familiar from TV episodes like Who Watches the Watchers, while Data-goes-rogue-in-a-pre-Warp-society is a re-run of Thine Own Self. Even the “Briar Patch” is just the nebula from Wrath of Khan with a new name. Part of the problem is that the B’aku society is so blandly generic. TNG figured out what a pre-Warp civilisation in the 24th century would look and feel like and has stuck to it, even though this is going to the backdrop for this whole movie. Even Michael Westmore hasn’t been inspired to give them three noses or six ears or whatever.
Another problem with this opening is that it’s all played from the point of view of people we haven’t met, don’t know and don’t care about. So this feels simultaneously low-stakes and confusing. But, anyway – Data blows the gaff on whatever this is, for as-yet unknown reasons, and reveals himself while beating up and revealing his comrades. Darn it, if only the Federation had some kind of magical technology that could “lock on” to him and instantly “transport” him out of there. Oh well. One for the boffins to keep working on, I expect.
Now we catch up with the gang, but the supposedly amusing hijinks of Picard’s diplomatic quickstepping feel like the plot is losing momentum, not gaining it, for all the script’s hurried enthusiasm to make this veteran crew feel like first-year cadets who are complete beginners at this kind of ambassadorial function. And now it turns out that the Enterprise is two days away from the plot (and the flagship of the fleet is not equipped to enter the region in any case, although the unspecified properties of the “Briar Patch” are never particularly relevant as it turns out).
Adding a bit of class is F Murray Abraham as Ru’afo, who also gets some nifty makeup effects, but who is bossing Admiral Dougherty around (Anthony Zerbe, familiar from the James Bond film Licence to Kill, and he weirdly gets the same death scene there as here) like he’s the Federation and Starfleet are his soldiers. Adding-the-backstory-on-the-hoof can make for propulsive storytelling, but it can also lead to bewilderment, as here. Who are these people? What are they doing? And why – other than the still-inexplicable involvement of Data – should I care?
Inside and out, the Enterprise has never looked better, with the bridge striking a nice balance between the beige comfort of the TV version and the shadowy gloom of Generations. But the whole set up is unnecessarily confusing, laboriously moving our people into place instead of having them there from the beginning, telling the story from odd viewpoints, rarely getting me terribly invested in what is happening, and Patrick Stewart hamming out HMS Pinafore doesn’t help matters much.
The next phase of the story kind of undoes a lot of what was set-up over the previous half-hour. The society which must not know of the existence of the Federation turns out to be post-Warp not pre-Warp after all. Data is put back in his box. The fact that it took the Enterprise two days to arrive was never relevant – it could have been an hour and things would have turned out just the same. And once the decoy village was built, there seems little purpose in continuing to wander around in secret, calling into question the continuing need for the “duck blind” at all. Rather than be present and see what happened to cause Data’s malfunction, we have to learn about it after the fact, when we already know the outcome. And what we discover is yet another lift from a TV episode, this time Homeward with its Holodeck simulation of familiar surroundings. (And it’s surprising to say the least to discover that the computer on this super-secret installation will obey voice commands from literally anyone. Still, I’d find Patrick Stewart’s commands hard to ignore too.)
When it finally comes to light, the MacGuffin turns out to be that the planet is an orbiting fountain of youth, thanks to some exotic “metaphasic radiation” – which like most radiation affects the cells in the bodies of adults differently than it affects the cells in the bodies of children (“Don’t ask me to explain it,” growls Admiral Badguy). Given that this is a series which gave us a 137-year-old McCoy in its pilot episode, it’s an odd thing to choose as the fulcrum of the rest of the plot. Anyway, rather than work with the inhabitants, and send scientists to study the radiation, the Federation in its wisdom has decided to partner with Galactic “thugs” the So’na and take control of the planet in total secrecy. This undermines Star Trek’s traditional sunny optimism for no very good reason, but now at least – nearly half-way through the film – we understand who the badguys are, what they’re trying to do, and what we need to do to stop them. This is all that remains of Michael Piller’s original pitch: Picard standing against the Federation to protect the 600 inhabitants of the village.
It all comes down to Picard’s captain’s yacht vs Salieri and the rest of his flat-faced gang. I’m just not sure I want the Federation to be the badguys in my Star Trek film – and if that is what I’m going to get, I’d like the stakes to be a bit higher than the fate of one small collection of twee adobe huts. The revelation that the So’na and the Ba’ku are the same species likewise is only of conceptual interest – it never hits with any emotional resonance, because we don’t know these people. They can tell us that they recognise each other, but I don’t feel anything. Similarly, a small collection of subplots listlessly orbit the main story without feeding into it in any meaningful way (Data and the moppet, Picard’s banal love story, Troi and Riker getting it on), and then they are all unceremoniously discarded for that whizz-bang ending. Only LeVar Burton’s little speech about sunsets has any real power.
Everything looks great, with very decent computer effects, dramatic camerawork and lighting from Frakes and cinematographer Matthew F Leonetti. Patrick Stewart and especially Brent Spiner are excellent (with the rest getting a little more screen time than is typical, but still no real input into the plot – unless Riker getting a shave counts as character development), but after the great success of First Contact, this is a major disappointment, and the silly jokes which plague the script don’t help, from Data’s assessment of Riker’s smooth jaw, to his use as a flotation device, to Worf’s irrelevant puberty, to the “toning” experienced by Crusher and Troi. Three stars reflects both the fact that this is a slick, well-produced product with strong performances and also how much I enjoy seeing the rest of the crew rally around the Captain, even if the justification is both weak and slightly sour. The most effective material in the whole film is probably the space battle in the Briar Patch. It’s in no way new, goodness knows we’ve seen space battles before, but it has an energy and a desperation which the rest of the film sorely lacks – especially, the ersatz Death Star ending with its laborious countdown and endless flitting between ships (and where the bright blue windows make it look as if the effects team forget to put the stars in). Using the Holoship trick against Ru’afo is cute too.
There are a handful of brief mentions of the Dominion, but this doesn’t feel at all as if the Federation is at war. Once again Worf is onboard the Enterprise for no adequately explained reason. He reports late to the bridge (presumably because he was never formally transferred to this ship and so was never rostered). The title was one of about a dozen which were considered. Why “Insurrection” was chosen is something of a mystery, as no insurrection (violent uprising against a ruling power) is ever depicted.
How long will it take the Enterprise to get everyone home without their warp core, bearing in mind it took them two days to get there at presumably maximum warp?