Trekaday #099: Relativity, Extreme Measures, Warhead, The Dogs of War, Equinox, What You Leave Behind
Posted on July 31st, 2023 in Culture | No Comments »
VOY S05E24 Relativity (). After flashing all the way back to December 2000 last time, we’re now flashing back to Voyager’s send off from space dock, and Janeway’s first time sitting in the captain’s chair – but before we hit the opening titles, there’s Seven of Nine in a blue Starfleet uniform, looking furtively over her shoulder. She’s looking for “temporal distortions”, because of course she is. Giving even one character access to a TARDIS which can take her anywhere in time and space is dangerous ground for a series predicated on our people being trapped years from home with no hope of rescue, but I’m prepared to sit back and enjoy the ride.
Second time around, and slightly less interestingly, Seven is sent back to Season 2, and one of Voyager’s battles with the Kazon. The central twist in which temporal meddler Braxton turns out to be the saboteur is just the kind of insane nonsense which this show does so well, but it doesn’t mean as much as it would have done if it had been a character we knew better (it doesn’t help matters that it’s a returning character played by a new actor).
I’m fairly sure there’s no such thing as “fractal calculus”.
DS9 S07E23 Extreme Measures (). Kira and what’s left of Odo are back on the station, and their seeming goodbyes are rather touching. René Auberjonois and Nana Visitor are superb – never grandstanding, but totally believable, despite all the latex. This might be the most successful love story in the whole of the franchise. O’Brien and Bashir now break ranks and reveal to Sisko their plan to lure Section 31 to the station. And lo! There’s William Sadler doing his steepled-fingers-while-you-sleep routine. While there was good stuff in the last episode, it was dragged down by the bad. Here we have long-gestating storylines finally coalescing, and we’re putting our major characters at the centre of the action – both things we’ve been getting only very occasionally since Penumbra.
And because this is Deep Space Nine, solving his problem also means Bashir stepping over some ethical lines – using illegal Romulan mind-mashing gizmos to root around in Sloan’s consciousness to find the information he needs to save Odo. It’s rare indeed to see heroes of mainstream American television shows as the ones using torture to get what they want (Jack Bauer comes to mind). If anything, I could have done with a bit more handwringing from Siddig, who switches a bit too easily from “isn’t the irony horrific” to “oh goodie, a hard problem for me to get my teeth into.”
The hard problem involves O’Brien and Bashir walking through a dreamscape of Sloan’s memories (relocated to the station in a budget-saving move) and watching him give an account of himself to his imagined loved-ones and then setting guards on them. There being no shuttlecraft for them to talk on, they confess deep feelings while slumped injured against a wall. We’ve seen versions of this scene before, of course, but this has seven years of history behind it, and the extraordinary high stakes of the situation to bolster it.
While I appreciate the storytelling efficiency, having the miracle cure for the Changeling Pox reverse every symptom inside three seconds of the drug being administered is completely ridiculous, and very unwise for an episode which was playing games with plausible realities. And while I appreciate the novelty of an episode which actually told a complete story, the price we pay for that is that we learn nothing new about Weyoun, Damar, Dukat, Kai Winn, TFC, Martok, the Breen and everything else which was until recently being parcelled out over multiple episodes, and once again there’s literally nothing for Jake and Quark and next to nothing for Sisko, Kira, Dax and Worf.
Okay then – two episodes to go.
VOY S05E25 Warhead (). Writers of nineties Trek grew up watching reruns of 1960s sitcoms and so when they want some domestic business-as-usual they reach for clichés like “I’ve forgotten my wife’s anniversary,” and thus a disposable Neelix/Paris scene kicks us off. Meanwhile Kim is learning that spatial anomalies, alien raiders, unexpected wormholes, temporal distortions and unexpected distress calls all tend to crop up only during Voyager’s “office hours” and never when the internal ship’s chronometer is set to between 0100 and 0600. Shouldering the burden of command is Harry Kim who leads the away mission comprising him, the Doctor and a nameless security officer whose costume doesn’t fit properly – no doubt because he won’t be needing it for very long.
Ensign Still Green After All These Years messes with an automated probe down on the planet which appears to have a human personality embedded in it, and has it beamed up to the ship without a second thought. Even after they discover it’s a weapon of mass destruction, they continue to treat it as an honoured guest and very nearly lose the ship when it arms itself and they aren’t able to beam it off. In a dispiriting re-run of Darkling, the intelligence takes over the Doctor. So, this is the usual Voyager gibberish science, but relies on everyone involved being as stupid as possible, and so both the adventure story and the philosophical musings are weak.
DS9 S07E24 The Dogs of War (). Following last week’s refreshing devotion to a single strong plotline, this penultimate instalment hops from strand-to-strand with an almost ADHD-like frenzy. Bashir and Dax finally cement their relationship, with barely any shows left. The Defiant Mark II aka the USS Sao Paulo docks at the station and Sisko is given the big chair. Damar is adding further Cardassian troops to his anti-Dominion cause, but the Jem’Hadar is one step ahead and he, Garak and Kira end up trapped. Hilariously, Garak arranges to have them hidden by his old housekeeper. Odo finally learns the truth about his illness and he’s understandably peeved to think that his Federation friends are the ones who plotted the genocide of his people. Also – there are Ferengi on the station, remember, including sigh the Grand Nagus, who has chosen his replacement.
Some of these work better than others, some feel like the seven-year story is coming to an end, some of them feel like arbitrary busywork. Still no sign of Dukat and Winn, which is completely baffling, especially given that everyone is in this one, including two different Jeffrey Combs characters (who don’t meet each other). It plays rather like the last five seasons on shuffle, with scenes in wildly differing tones coming one after the other.
“Seskal” probably wasn’t the best choice of name for the doomed Cardassian as when Kira urgently hisses that word and urges him to beam them up, it sounds like she’s saying “Sisko”.
VOY S05E26 Equinox (). It’s the end of the season. It’s another all-action, super-mega-crisis cold open, with a battered ship, helmed by people we’ve never met, forced to drop their shields and menaced by materialising Slimers from Ghostbusters. Turns out this is another Federation ship, the Equinox, and they’re only a handful of light years from Voyager’s position. Captain Ransom is known to Janeway and when they arrive, his ship is in one piece – just about – but there are very few survivors and they’re puzzled to say the least to be rescued by other humans (plus Seven and Neelix).
Director David Livingston shoots the wrecked ship with tons of atmosphere and style and it’s always a pleasure to see John Savage as Ransom. What’s puzzling is that Equinox was pulled into the Delta Quadrant after Voyager but didn’t know that another Federation ship was missing. Wouldn’t Voyager’s disappearance have been big news back home? Integrating two disparate crews sounds like it might be a fun plotline, but that was supposed to be the premise of this show, and it was flatly ignored as soon as possible, so I don’t have huge hopes for this aspect of the story. And I couldn’t care less about “BLT”’s old boyfriend (Lost’s Titus Welliver) coming back to needle Tom Paris. Chakotay’s new friend with engineering skills and PTSD is of more interest, but this all seems very sedate and talky after the blood-and-thunder opening.
A frequent trope of Star Trek in all its incarnations is that Starfleet is the best of the best, and very often, our central characters are exceptional even within this exceptional group (Kirk was the only one to bring his ship back intact after his five year mission for example). And likewise, Ransom turns out to be rather less successful at maintaining Federation ideals (and keeping his crew alive) this far from home. The mystery about what they’re really up to isn’t deathly dull, but the ramping down of energy through the middle is an issue, and makes this feel like a regular episode stretched out to double length rather than an epic tale which needs a full ninety minutes. If it weren’t for the twist with the Equinox’s EMH, this would struggle to stay in my mind until tomorrow, let alone three months.
Whenever anyone in a television drama says “I’m afraid that won’t be possible,” make a bet that they’re hiding something.
DS9 S07E25-26 What You Leave Behind (). Here it is then – the culmination of the biggest, most complex story the Star Trek franchise has ever attempted. A very different problem to the one faced by All Good Things, five years ago. That needed to end a story designed never to end. This needs to definitively end a story which has been spread over 175 episodes. Commitment to serialisation has wavered over the last seven years, but every story since Penumbra has been part of this climactic arc, and it’s all been building to this.
Sad to say, judged by the standards of modern serialised TV, it’s been a bit of a mess. Early episodes tended to flit from scenario to scenario, barely inching the disparate plotlines along and this lent a disjointed and sluggish air to proceedings. Some developments were thrilling and moving – Kira’s role in the Cardassian rebellion, Odo’s near-fate at the hands of Section 31, the role of the Breen in the ongoing war – some continue to seem irrelevant – Winn’s acquisition of the Pah’Wraith Book of the Dead, Ezri and Bashir failing to get it on, who gets to be number one Klingon. And although Deep Space Nine is blessed with a tremendous bench of secondary and tertiary characters, it’s bizarre to see so little material for the series regulars: Quark has been very badly served, O’Brien just follows Bashir around, Dax has had little to do except to coach other people, Jake has been completely MIA, and even Sisko has been routinely sidelined, despite his unique position in both Federation and Bajoran societies.
But with ninety minutes to play with, and a war to win, hopefully everyone will be on their game. Last episode’s big revelation was Kasidy’s pregnancy, but we open on Bashir and Dax (who have enjoyed a big night it seems). Their pact to both come home alive is rather sweet. Not for the first time, the Defiant takes its place in a huge Federation-led armada, taking the fight to the retreating Dominion. Not for the first time, there’s plenty of time for meaningful conversations along the way (deadpan Worf is the best Worf).
While we’re waiting, there’s a great deal of satisfaction to be gained from the ongoing fracturing of the Dominion/Breen/Cardassian alliance, which we see both from their claustrophobic bunker and on the ground as Damar, Garak, Kira and Mrs Hudson plot to stay alive and ideally escape alive. And Kai Winn and Dukat finally emerge from their plot chrysalis and helpfully recap what they were up to half-a-dozen episodes ago before getting around to doing what they first discussed back in Penumbra – releasing the Pah’Wraiths.
When the action starts, it’s quite spectacular with both the CGI exterior shots and the shaky-camera, exploding console interiors looking very dramatic and convincing. Dominion suicide runs don’t seem to me to be playing fair, but it ramps the stakes up wonderfully, especially as Kira and her Cardassian allies are being captured at the same time – and TFC won’t waste time with elaborate scenarios which give them time to escape, she wants them executed immediately. But Weyoun’s decision to raze a Cardassian city to punish the rebels rebounds and first Cardassian soldiers save Kira, and then Cardassian ships turn on the Dominion. It’s a fast victory, but nevertheless a convincing one, built on threads established patiently – if not always engagingly – over many previous episodes.
Also visually impressive are the Bajoran Fire Caves, the flames of which seemingly restore Dukat’s sight as well as stripping Winn of her hypocrisy (and much of her clothing). Garak and Kira’s assault on the Dominion stronghold is more par for the course, but Andrew Robinson makes the most of the mini-arc he’s given, gleefully roaring “for Cardassia!” along with the other rebels before eliminating the last Weyoun clone.
In an act of pure spite, TFC refuses to give the order to surrender, caring more for taking Federation lives than sparing Jem’Hadar. Odo tries to talk her round and they’re able to link despite her pox. As Bajorans side with Cardassians, it’s Odo the outsider who finally brings peace – and who returns to the Gamma Quadrant in her place. The pain of his and Kira’s separation is testament to the detailed work put in by both actors, as well as some tremendous writing over the years, creating by far the most convincing love story in the franchise. (Bashir and O’Brien are in second place.)
And just as no journey from A to B ever happens during a commercial break on this show, we end the war with thirty minutes of episode left. Much of this is tying up loose character ends: Garak philosophising about what Cardassia was and will be, Worf becoming an ambassador, Kira and Odo saying goodbye, Bashir and O’Brien saying goodbye, Vic Fontaine singing goodbye. But the big loose end is those damned Pah’Wraiths who have apparently kept Winn dementedly monologuing on that cliff-edge for hours, if not days. Inexplicably, Sisko decides to join her at that exact moment – and again, no time seemingly passes while he leaves the Holosuite, charters a runabout, gets clearance to leave the station, sets course for Bajor, navigates into their orbit and beams himself down, where he finds a resurrected and reconstituted Dukat, still in moustache-twirling pantomime villain mode. Winn obediently switches sides at the last moment and space Jesus is, if not resurrected, then certainly given what feels like a less than permanent exit. Even Jake barely seems to register that his dad is missing, presumed dead, and Kasidy’s pregnancy is never even mentioned.
So, this isn’t flawless, and the Dukat/Winn subplot is the worst aspect, but there are weird ebbs and flows of momentum throughout, partly due to the fact that the preceeding episodes did so little to build up a head of steam. And yet, the whole is so much more than the some of its sometimes carelessly-assembled parts, and if the trippy psychobabble in the last act makes very little sense, it does at least centre the star of the show once more, something which we’ve had very little of lately.
Last episodes play by different rules. There’s no reset button, no plot armour and no guarantees of happy endings. If writers Beimler and Behr don’t take advantage of all of those opportunities, it’s hard to criticise them for it, when so much of what we do get is so engrossing, fulfilling and heartfelt. And Quark’s final line is pretty much perfect.
Last appearance of quite a lot of folks. Only Kira and Quark turn up (briefly) on Lower Decks and although Alexander Siddig was seen on Picard, he wasn’t playing the actual Bashir. Janeway and Seven are all over the animated spin-offs, and Kate Mulgrew even filmed a scene for Star Trek: Nemesis (although it was cut) but this series ends as it began – the obscure syndicated spin-off, albeit now in the shadow of the big network show instead of a similarly-syndicated older brother. So this is it for Sisko père et fils, Worf (on television), Dax, Bashir and O’Brien, as well as Dukat, Garak, Ross, Damar, Kasidy, Weyoun, Keiko, Nog, Martok, TFC, Winn and Vic Fontaine. Rom and assorted Ferengi we said goodbye to last time.
VOY S06E01 Equinox, Part II (). Janeway and Chakotay are bonked by slimers but all they seem to do is knock them off their feet, and the end of the teaser is nothing more than “evil bad guy who was evilly bad last episode does evil bad thing shocker.” But these double act-outs at the begin of part two often do this kind of episode no favours so let’s not rush to judgement. Seven’s intransigence onboard the Equinox is a nice way to treat her character (and reminded me of Data vs the toy collector back on TNG) and in plot terms, the EMH switcheroo continues to deliver.
What’s puzzling and disappointing is Janeway’s guns-out, kill-the-SOBs, handling of the situation. The Janeway who expertly brokered the peace in In the Flesh wouldn’t tell Chakotay to stuff his order to start trusting the aliens they’re trying to make friends with. Instead we have the level-headed, compassionate Captain, driven by mainly curiosity suggesting open warfare to her Maquis rebel first officer who is urging caution, dialogue and knowing when to let something go. Sisko you could understand behaving like this. On his very worst day, just possibly Picard. Janeway? Nah. I get that the point is to push Janeway’s actions to the limits of her morality, but the ground wasn’t laid for this to play out in this way. And in the end, it’s Ransom who makes the moral choice, so Janeway is off the hook and her big debates with Chakotay are rendered moot.
Possibly the best part of the whole episode is the early shot of Janeway, marching down Voyager’s corridors, carrying a gun almost as big as she is, pausing only momentarily to glance at the fallen alien, and marching onward, aware of the horrors that her fellow humans have inflicted, equally aware that she has a job to do. The rest of the episode could have done with more of that kind of subtlety. I also appreciated the grace note of Ransom meeting his end from within his seaside fantasy.
Voyager Season 5 wrap-up
After the resurgence of confidence which Season 4 heralded, Season 5 is a bit of a step back. Seven is now just another crew member, so the thrill of watching her spiky Borg ways come into conflict with the warm fuzzy Federation is greatly reduced. But at the same time, thin characters like Kim, Paris and Neelix have remained drastically underdeveloped and once promising characters like Torres and Tuvok have stalled in their development.
Robert Beltran meanwhile seems to have given up almost completely. It’s hard to blame him, given the limited opportunities he’s been given, but whereas actors like Jonathan Frakes, Levar Burton, Marina Sirtis (eventually), Terry Farrell and Alexander Siddig gradually expanded what their characters were capable of, which in turn inspired the writers, Beltran doesn’t do much even when he’s given an actual plot function in a story (which isn’t often, but you don’t catch say Garrett Wang asleep at the wheel in the same way).
So, given that they’re by some measure the best characters, most of the stories tend to centre Captain Janeway, the Doctor and Seven of Nine, rather as TOS put Kirk, Spock and McCoy at the centre of all of the stories and included other members of the “regular cast” at random. You can do this of course, I don’t expect to see Uncle Arthur in every episode of Bewitched, but that’s not how this series was conceived, and it’s hard to see how we ended up here.
The best of this year’s stories have tended to be the ones which didn’t try and beat TNG at its high-minded-science-and-warm-family-feeling-game and which steered clear of DS9’s intense war-is-hell psycho drama. Voyager’s strongest suit turns out to be bonkers high-concept episodes which threaten to upend the very fabric of the show (but never do). Those can be thrilling while they’re on, but they don’t tend to linger in the mind, and the level of invention only has to falter for a second for me to notice that most of the characters are just lifeless puppets being pushed around by the plot.
Top episodes included the very strong season opener Night, the terrific Latent Image and the loopy Bride of Chaotica!. Weakest episodes included the dreadfully moppety Once Upon a Time, the dire The Fight and the ghastly and derivative Someone to Watch Over Me. The mid-season two parter worked very well, but the season-spanning double-episode less so.
Voyager now has the airwaves to itself, as DS9 has wrapped up and Enterprise hasn’t been thought of yet. For the first time since 1994 there’s only one Star Trek series in production. That’s freed-up Ronald D Moore to come over to this show. Rumour is, he took one look at Equinox, Part II and was like: “Guys, I’m out.”
DS9 wrap-up
There’s no question that DS9 sits very oddly in the Trek canon, and there’s no way that it could possibly have birthed a franchise on its own, or even that it would have carried the flame the way that TNG did, if TNG hadn’t come first.
As noted elsewhere, it tends to be overlooked as it always shared the airwaves with shows that had higher profiles, but DS9 exists in the shadows and in the grey areas. No other show of this era could have pulled off queasy, morally-compromised episodes like For the Uniform, In the Pale Moonlight, The Siege of AR-558 or The Ship, to say nothing of the magnificent Far Beyond the Stars. All of this pays of the promise which we saw way back in Season 1 with the extraordinary Duet.
Of course, this show also gave us dross like Profit and Lace and the concluding arc was something of a mess, but nobody can knock out 26 cast-iron classics every year, which makes the incredibly strong run from the end of Season 3 to the middle of Season 4 even more impressive. This is a show on which everything is working. Wobbly characters from the first season have bedded-in. Strong characters have become deeper and richer. And that incredible supporting cast is now fully-established.
This gave the show the freedom to experiment with form, tone and structure, and gave rise to potentially divisive, but undeniably ambitious, outings like Take Me Out to the Holosuite, Badda-Bing Badda-Bang, Little Green Men and Looking for par’Mach in All the Wrong Places. The show which pushed the envelope with serialisation often did its very best work in these purely standalone episodes.
So DS9 ends up with a slightly higher overall average than TNG, 3.42 instead of 3.30, which I think largely reflects how quickly the new show got its act together. But no one season beats the amazing run of TNG Season 6, with its incredible 3.9 average. DS9’s best season was its fourth with 3.72 and its last season averaged a still very respectable 3.34.
What’s also slightly odd about DS9 in the context of the overall Star Trek universe is how much it changed and yet how little it influenced. Over seven years, we put the Federation through the kind of bloody conflict only previously glimpsed in horrific alternate universes, we introduced a major new threat made up of three different alien races (Founders, Vorta, Jem’Hadar), rearranged alliances throughout the Federation, eliminated the Maquis as a threat and added vast amounts of lore to the Bajorans, Cardassians, Trill and especially the Ferengi. But the show which continued after DS9 finished was Voyager, which was sealed off from all these changes by design. And the next show was set over 200 years in the past. So nobody else got to pick up these chess pieces from where Ira Steven Behr and company left them (on TV at least).
As noted, no main characters from this show have been re-used in the Kurtzman era, save a couple of very brief cameos, and DS9 never made it to the big screen either. There was an audience for Picard and Data – until suddenly there wasn’t – and although a spin-off movie gathering up some of the cheaper characters from across various series was considered, it never got the green light.
Voyager meanwhile, quite sensibly, isn’t trying to out-Deep Space Nine Deep Space Nine and instead is charting its own path. You can’t blame it for that, but I’ll miss the detailed character work, pointed ethical conundrums and refreshingly bleak outlook which you can only get here.