Why “Jaws” is not a Slasher film

Posted on April 29th, 2009 in At the cinema, screenwriting | No Comments »

When Reservoir Dogs was first shown on British television, it was accompanied by a very thorough and thoughtful documentary made for Channel 4. Among the interviewees was the redoubtable Robert McKee who opined that Tarantino had written and directed the perfect first film to the template that he often recommends to first-time directors. Take six actors, put ’em in a house, and chop ’em up. Cheap, exciting, quick and easy to shoot.

Many others have followed this template since. A few examples which spring immediately to mind are Cube, Severance, Cabin Fever and Evil Dead. But the template is no guarantee of success. It’s also not surprising that Dogs is rarely thought of in this category – although it certainly belongs – because there is so much else going on which elevates and enhances it. Any number of direct-to-DVD schlock quickies fit the template perfectly and next-to-none are actually worth watching.

One film which is often thought of as being a superior entry in this canon, I don’t think belongs, and that’s Jaws. Yes, Jaws is a wildlife slasher movie, yes Jaws heralded a new way for Hollywood to make money, being one of the first megablockbusters and one of the first movies to make a feature of hacking up pretty young actors in order to make the audience jump, but Jaws is richer, deeper and better constructed than all the others in the chop-em-up mould, and that’s because it’s following a different template entirely.

Consider the basic pattern of the chop-em-up movie. Assemble a small cast of characters. Trap them in a single location. Reveal enough about their personal lives to interest us. When the movie needs a lift, have one of them savagely killed. Repeat until only the most noble remain and escape, or if your worldview is bleaker, until none remain. And it’s true that Jaws does all of those things – but only after it’s done the opposite.

Small cast. Jaws has a very big cast. Apart from the central trio of Brody, Hooper and Quint – about whom more shortly – Brody has a wife and young son and a deputy. Brody is initially pitted against the town mayor who wants to keep the beaches open. Then we have Mrs Kintner who opens the bounty on the shark. Then there’s the mayor’s deputy. Then there’s Quint’s assistant Salvatore, the anglers who catch the tiger shark briefly thought to be responsible, and any number of townsfolk. You know what these supporting characters all have in common? None of them ends up as sharkfood. There’s a good reason why in the traditional chop-em-up movie, we have to learn about these characters and spend some time with them. It’s so we have a reason to care. We’ll happily watch any number of anonymous ninjas or security guards get gunned down in any James Bond film you care to mention, but when Diana Rigg gets a bullet in the forehead, most of the men in the room suddenly have something in their eye.

In Jaws, it’s totally different. None of the shark’s victims are proper characters in their own right. They are introduced only minutes before they end up as fishfood, are lucky to be given first names, and never have more than the most perfunctory dialogue – with the sole exception, of course, of Quint. So what the hell are writers Peter Benchley and Carl Gottleib playing at here? The answer is that the various shark attacks are not about raising the stakes for the remaining survivors or keeping the audience on edge because suddenly anybody is vulnerable. It’s simply establishing that this shark is a motherfucker. And that it’s still here. 

Part of the reason for this is that a shark is lousy antagonist, compared to a boobytrapped prison, a demonic force or a mad axe-murderer. Don’t want to get eaten by a shark? No problem! Just don’t go for a swim. As long as you are on dry land it can’t get you. We like our heroes to smart and good at their jobs, so there’s no way they are going to voluntarily wade out into the shark-infested ocean, except as a last resort (and we don’t want to get them stuck out there by mistake, since that makes them doofuses). That’s why it takes so long for the movie to zero down to one location – which it eventually does, Quint’s boat.

So what is going on in the early stages of Jaws? Let’s work backwards. Jaws ends up where most movies of this kind begin – with three characters stuck in a boat with a fish to kill. A slasher movie would have seven characters and kill them off one by one. In fact, if you prefer to see that movie, you can – it’s called Deep Blue Sea. So the job of the first three quarters of that movie is to get them in the boat. But because that needs to take the first eighty or so minutes of the movie, it also can’t be easy. So each of them has a reason for not being in that boat. And now the structure of the film starts to reveal itself.

PROLOGUE: Shark. This is simply the initial shark attack on the skinny-dippers.

ACT ONE: Brody, Hooper, Quint. Each of these three star parts is given a wonderful entrance, strong contrasting attitudes to play, and each has their own interest in the shark. Brody, the police chief who’s afraid of the water (a hokey idea, delivered with subtlety and grace) is ultra-cautious. Hooper, the icthyologist, has been tracking the shark for months. Quint, the bounty hunter, will kill it if the price is right. Brody has the will, Hooper has the intellect and Quint has the brawn. Between them they could kill this motherfucker.

ACT TWO: Keep them off the boat. Brody won’t go, he’s afraid of the water and a useless sailor. Hooper has no standing in the town. Quint’s asking price is too high and by now the water is teeming with other fishermen.

ACT THREE: Get them on the boat. Brody has to step into the breach when Quint’s assistant refuses to go. Hooper wants to go, and when Brody is proven right and the mayor proven wrong, Brody has enough power to bring him along.

Now pretty much all anyone remembers is ACT FOUR – “On the boat”. They remember the USS Indianapolis, they remember “we’re gonna need a bigger boat”, they remember Quint’s gory death and they remember “Smile, you sonofabitch” – all of which is a really terrific thirty minute chop-em-up movie. But by reducing the number of characters from seven to three, and giving them goals to persue that we care about, attitudes we relate to, quotable dialogue (Dreyfuss is just brilliant as he performs his autopsy on the first victim, hammering out without pausing for breath “The torso has been severed in mid-thorax. There are no major organs remaining. May I have a glass of water, please?”) once we get to the three-men-in-a-boat-with-a-fish-to-kill stage, we really care about the outcome. Because for much of it’s length, Jaws is not a slasher film, it’s a character piece.

If you want me or one of the other Script Surgeons to read your script and send you a detailed report on what works and what doesn’t then we are currently offering this service for just £50 with a guaranteed seven-day turnaround. Send your script in today.

The real value in a “High Concept”

Posted on March 22nd, 2009 in screenwriting | No Comments »

What makes people go to the movies? Briefly: stars, spectacle and story. If your movie stars Jim Carrey or Tom Hanks or Julia Roberts, a certain number of people will turn out to see it come what may. There are also (a few) star directors like Steven Spielberg or James Cameron, and star “properties” like Batman or Harry Potter. Put that name or that face or that logo on the poster and you’ve already sold your first million tickets.

Next comes spectacle. If you can promise a rollercoaster ride, if you can promise jawdropping images, if you can dazzle your audience, you’ll pack ‘em in. Spectacle has meant different things in different eras: from Fred Astaire’s flashing feet, to the stunts and carchases of the 60s and 70s, to the CGI wonders of the 90s, and now it means Bourne-style “realism” more often than not. Advertising these things is not quite so easy, but you can certainly depict them on posters and they make good clips for TV shows and wonderful trailers.

Lastly comes story. A movie lacking stars and low on spectacle may nevertheless find an audience if the story is compelling – but how do you sell the story? You can’t give all the details away, so you have to just give a piece of it and hope that will be enough. The bigger a piece you have to give, the harder it is to communicate that simply and easily in the marketing. And that’s why High Concept is such a winner. High Concept means that your basic story idea can be a) summed up in a single short sentence, b) sounds exciting and c) has never been done before. High concept means a movie with no stars and no spectacle can still be sold on its story, and a movie with stars and/or spectacle has a third marketing route to help ensure that all that money spent on stars and spectacle won’t be wasted.

So, it’s easy to see why high concept is the darling of the money guys, and a millstone around the neck of a struggling screenwriter. I want to tell this intricate, complicated, heartfelt, truthful moving story. I don’t want it reduced to half-a-dozen snappy words. Well, maybe you should.

Conventional screenwriting wisdom breaks screen stories into three acts, and my feeling is that this is nothing more than reflecting an innate quality of stories, which in turn reflects an innate way in which human beings process information. A story needs a beginning, a middle and an end. It needs a set-up, a crisis and a resolution. The most prescriptive screenwriting manuals will give you page count targets for these things, and again they generally make sense for typical stories. If your screenplay is 120 pages and it takes you a lot more than 30 pages to set your story up, your story is all set-up and no action. If your major climax comes more than about 15 pages before the end, your story will feel like it fizzles out.

So, if you have an idea for a story, very often you know how to start it, so those first 20-30 pages can almost write themselves. And either you know how the story will end, or you know you won’t know how it ends until you get there, so in either case there’s no point worrying about those last 10-20 pages. Act one – no problem. Act three – no problems. It’s the 90 odd pages of act two that come in between, that’s your problem.

And that’s the real value of high concept.

A high concept idea gives you act two.

Let’s briefly compare two well-known supposedly high concept films: Tootsie and Indecent Proposal. Both films made money, because both were sold on their starpower and their high concept, but Tootsie made quite a lot more (adjusted for inflation) and was a critical success, whereas Indecent Proposal was critically derided and is now largely forgotten.

Let’s look at their high concept pitches. Tootsie: An actor with a reputation for being difficult to work with dresses up as a woman to land a role. Indecent Proposal: A billionaire offers a married couple a million dollars for one night spent with the wife. Do each of these fulfil the criteria outlined above? Both can be summed up in a single sentence. Both sound exciting, variously bringing with them secrecy, ambition, sex, money and power. And both are reasonably unique; if anything, Indecent Proposal is fresher, since cross-dressing comedies have long existed.

What then is the difference? The difference is that the Tootsie high concept gives you act two. But the high concept in Indecent Proposal isn’t really a high concept at all. It’s a high set up. When you put the face or name of big stars on the poster, you’re promising exciting performances. When you advertise the spectacle of your movie, you’re promising exciting visuals. When you use your high concept to sell your movie, you’re promising exciting situations. What exciting situations are you promised by the logline of Indecent Proposal? None. It’s a single moral dilemma, which can only really be resolved in one way or the movie really would die.

So, it plods through an interminably long act one, finally getting Demi Moore on board Robert Redford’s yacht after an awful lot of talking, and then finally getting them into bed together (although we don’t actually see this). And then the consequences of this are… not much. Demi Moore wavers rather pathetically between Harrelson and Redford, there’s some dull talk about foreclosures, finally Harrelson gives away the million bucks and Moore comes back to him. The story lacks structure and feels arbitrary.

Now, look at Tootsie. This too spends a while getting Hoffman to the point where shaving his legs and putting on a dress is a viable option, and is working towards the moment when his true identity will be revealed (at which point the film will be over) but once she/he lands the part, the set-up itself gives you the following situations…

·         Sustaining the charade in the dressing rooms

·         Trying to pursue a romance with another actress who doesn’t know he’s really a man

·         Dealing with the advances of sexist men

·         Dealing with the sincere advances of genuinely nice men

·         Seeing the world from a female perspective and questioning his own behaviour towards women

The high concept gives you the whole of act two, which is what a high concept should do for a screenwriter. If it helps someone else later down the line to sell your screenplay, or even – glory be! – gets audiences to come and see your movie, great. But as a screenwriter, value those ideas which give you act two. Because act two is a bitch.

Ask yourself of each sequence: could this sequence exist in any other movie? When you have an idea for a movie, ask yourself: what unique sequences does this idea give me? If the answers are “no” and “lots”, you may be on to a winner.

If you want me or one of the other Script Surgeons to read your script and send you a detailed report on what works and what doesn’t then we are currently offering this service for just £50 with a guaranteed seven-day turnaround. Send your script in today.