The Hierarchy of Storytelling Ideals

Posted on March 31st, 2009 in storytelling | 1 Comment »

The first draft of this was written some years ago, in response to a perfectly idiotic book about storytelling, which I shan’t name, in which a lot of badly-researched synopses of famous stories were marshalled in support of a predetermined idea of what stories ought to be – a regrettable example of opinion presented as fact. What struck me most about this nameless book and its anonymous author is that he (yes, it was a he) seemed to be examining stories and trying to expose their workings like a Martian who had never seen a story before and didn’t quite “get” it. Humans do get stories, we communicate all the time by telling each other stories, so I thought it would be interesting to go all the way back to first principles and looking at what makes a story a story (as opposed to not-a-story) and to keep adding qualities until we reached the very best that a story can be. Think of Maslow’s Hierarchy of Needs and you’ll get the idea. I ended up with seven qualities, and here they are…

1.    Coherent

  • The story should be clear. We should understand its setting, its characters and its events. There should (almost) never be confusion in the mind of the reader, only curiosity.
  • The timing and construction should be such that we learn new information as we need to.
  • The choice of characters, settings and events should be purposeful.
  • Without coherence, a “story” barely even qualifies as such (although humans tend to use justification to provide coherence where it has been omitted).

2.    Consistent

  • The story should make sense. Later events should not contradict earlier events.
  • The theme of the story should be apparent throughout. This is a more stringent requirement than mere coherence.
  • Cause-and-effect drives the narrative. The characters, especially the central characters take action to achieve their goals.
  • Reincorporation should be used to strengthen and make consistent plot, character and theme (e.g. second appearance of witches in Macbeth).
  • Lack of consistency makes for episodic or confusing narratives.

3.    Convincing

  • The story should be believable on its own terms. This is a more stringent requirement than mere consistency.
  • The story should never provoke a reaction of disbelief from the audience which causes them to reject the story.
  • The story must not rely on coincidence.
  • The story must evince sufficient detail to paint a vivid picture.
  • Unconvincing stories do not engage the emotions since the failing cuts off empathy. It is possible to tell very simple stories which lack convincing detail (e.g. fairy stories) if the human drama is sufficiently accessible.

4.    Transforming

  • The characters or setting of the story must be transformed over the course of the story. Ideally the hero is transformed in a life-changing manner (and in a way which is also coherent, consistent and convincing) but even a restoration of the status quo for both heroes and setting– as in a James Bond film – may be sufficient if…
  • The hero is made to suffer.
  • Moment-to-moment transformations are as important, if not more important, than story-long “arcs”.
  • A story may even sacrifice consistency for transformation very occasionally (e.g. The Big Sleep).
  • Failure to transform, especially characters, may make a story seem inconsistent (because there is no cause-and-effect as measured by reactions to events), unconvincing (because transformation is likely given the events and setting of the story) or dull (because without transformation the story seems ‘pointless’ – and therefore incoherent).

5.    Surprising

  • To the extent allowed by being coherent, consistent, convincing and transforming, the story should be surprising.
  • This can mean that the story’s structure, theme, setting or style are novel at the time (Pulp Fiction, Citizen Kane, Look Back in Anger) or that…
  • The events of the story are not easily predicted.
  • A story may be surprising but lack transformations and thus seem “flat” (The Village).
  • It may be more important to surprise the characters than the audience. (“I am your father, Luke”).
  • Without surprise, a story is dull through being overly predictable (although audiences will take a lot more ‘obviousness’ than some writers believe).

6.    Ironic

  • An additional layer of interest and meaning can be provided by dramatic irony, wherein the audience has information that the characters do not. This can be at the cost of surprise so the choice as to whether to surprise audience and characters simultaneously (“I am your father Luke” or to withhold information from the characters only for the purpose of irony (any number of mistaken-identity plots) is a matter of style.
  • Ironic resolutions or situations may seem richer than their simpler counter-parts, (the B52’s desperation to reach its target in Doctor Strangelove, compared to many similar race-against-time situations).
  • Without irony, a story is dull through being too simplistic. An ironic layer (or more than one) creates a sense of complexity more readily than multiplying elements in a story does.

7.    Subtle

  • Audiences appreciate being allowed to come to their own conclusions. Finding room for subtlety among the earlier constraints is the mark of a great writer.
  • Subtlety allows for the possibility of personal interpretation on the part of the audience, giving a story richness and enduring power.
  • Subtlety may allow a writer to create irony, surprise and transformations, without sacrificing coherence, consistency and verisimilitude.
  • Subtlety may even allow for ambiguity if there is enough of the foregoing to occupy the reader.
  • Without subtlety, a story may be entertaining, even enduring, but also crude and simplistic.
  • Unsubtle writing may also seem expositional or “clunky”.
  • Some very crude and simple stories nonetheless contain subtle imagery which elevates them – often transformational (The Ugly Duckling, Jekyll and Hyde, Cinderella’s coach and horses)

These are all things that stories need to be. Stories can of course be any number of other things as well – funny, true, political and so on, but they still need to have the qualities on this list. Sometimes, other forces conspire to promote or demote one or more of these qualities.

The ACTION story or the MUSICAL are often coherent, consistent and convincing but rarely surprising or more than moderately transforming. ACTION SEQUENCES or MUSICAL NUMBERS distract the audience from the paucity of story. (Marx Brothers films for example often function as MUSICALS, whether or not there is much music in them).

The THRILLER, compared to the ACTION story, contains more surprise, but sometimes at the cost of being convincing. PLOT TWISTS keep the audience guessing, and distract from the paucity of transformation.

The ROMANCE, compared to the THRILLER story, contains more transformation (unless it is constructed as a thriller, like Romeo and Juliet) but often less surprise.

More thoughts on some of the details herein to follow in future posts…

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What is a story anyway?

Posted on March 4th, 2009 in screenwriting, storytelling | 1 Comment »

There are a lot of different answers to this question, and I plan to explore some other ways of tackling this issue in later blog posts.

Here’s a couple of initial forays into this dense thicket.

1. A story is a linked series of questions and their answers. When all questions are answered, the story is over.

2. A story is a device for establishing a hero and then making them suffer.

The first answer tells you the structure of a story. The second answer tells you about the content of a story. Between them, they give you the point of the story. If either of these two elements is missing or underdeveloped, then the story will feel pointles.

Most screenwriting manuals (and many screenwriters) talk in terms of “acts”. These are fairly arbitrary divisions, a bit like chapters in a book. They describe separate portions of the story but are rarely flagged up to the audience. So one person’s six acts might be another person’s long middle act. But you can see in, for example Star Wars, that there’s an introductory bit with the droids escaping, a bit on Tatooine, a bit on the Milennium Falcon, a bit where they rescue Princess Leia and a bit where they attack the Death Star. Each of these could be called an act.

At the beginning of a story, questions are raised. What is Leia’s message? Who is Old Ben? Will Han Solo help Luke and Ben? Can Luke become a Jedi? As some questions are answered, others are raised through the middle of the story. Who will win the lightsaber duel – Vader or Ben? Answer: Vader – but what did Ben’s last words mean? At the end of the story, all questions are answered, and that’s how we know it’s the end. Acts often end when a lot of pressing questions have all been answered. If a lot of questions are answered, and then a lot of new independent questions are raised and then these are answered in turn, and this pattern repeats, then we feel a movie is episodic.

But this is all very dry and brittle. Stories don’t feel dry and brittle, they feel emotional and engaging. Most importantly, we have to have a hero of some kind that we engage with on some level. Heroes don’t have to be likeable – although you do make your life a helluva lot easier if they are – but we have to have some kind of empathy with them or why should we care if they live or die, succeed or fail? And once we know who they are, you have to get them into trouble, you have to make them suffer.

I’m generally rather wary of  statements about stories which include the word “all” or “never”. I often find myself searching for exceptions to the rule. But I’ll stick my neck out and claim the following: all stories involve somebody suffering in some way. Try this. Think of something you wouldn’t want to have happen to you. Whatever you’re thinking of, somebody would pay to see.

Different genres of story mean different kinds of suffering. Suffering in Die Hard means being trapped at the top of an exploding skyscraper. Suffering in the books of Jane Austen means being female, unmarried and over thirty, but it is still suffering.

So, artful screenwriters use the process of raising and answering questions as a framework, within which to establish an interesting hero and make them suffer in exotic ways. When these two elements mesh, we have the exquisite anguish of Jack Lemmon realising that he has facilitated his boss’s affair with the girl that he loves in The Apartment, or the horrible spectacle of Robert de Niro’s explosion of violence at the end of Taxi Driver, or the pure excitement of Indiana Jones’s pursuit of the Ark of the Covenant by horse and by truck in Raiders of the Lost Ark.

Some of these are also set pieces which will be the subject of a future blog entry.

If you want me or one of the other Script Surgeons to read your script and send you a detailed report on what works and what doesn’t then we are currently offering this service for just £50 with a guaranteed seven-day turnaround. Send your script in today.